NARASI VISUAL JIN KAZAMA: ARKETIPE HERO MENJADI SHADOW
DOI:
https://doi.org/10.31004/joecy.v6i1.8680Keywords:
Jin Kazama, Tekken, Bloodline, Hero, Shadow, Arketipe, Visual Storytelling, Narasi VisualAbstract
Tekken: Bloodline menghadirkan narasi visual yang kompleks mengenai perjalanan karakter Jin Kazama, yang tidak hanya disampaikan melalui dialog tetapi juga melalui elemen-elemen desain visual yang kuat. Penelitian ini bertujuan untuk menganalisis transformasi arketipe Jin Kazama dari seorang Hero menjadi Shadow melalui perspektif visual storytelling. Menggunakan metode kualitatif deskriptif dengan pendekatan teori narasi visual dan psikologi arketipe Carl Jung, penelitian ini membedah bagaimana elemen visual seperti pencahayaan, ekspresi wajah, dan simbolisme warna membangun struktur naratif karakter. Hasil penelitian menunjukkan bahwa transisi Jin Kazama mengikuti pola narasi visual yang terstruktur dari fase equilibrium yang damai menuju krisis trauma di mana perubahan estetika visualnya menandai runtuhnya moralitas "Hero" dan kebangkitan sisi "Shadow". Studi ini menyimpulkan bahwa visual storytelling dalam anime ini berfungsi efektif sebagai teks naratif yang memvalidasi perubahan psikologis karakter, memicu respons emosional penonton, dan memperdalam pemahaman akan konflik internal Jin Kazama tanpa bergantung sepenuhnya pada narasi verbal.
References
Bandai Namco Entertainment. (1997). Tekken 3 [Video Game]. Bandai Namco.
Bandai Namco Entertainment. (2022). Financial highlights for the fiscal year ended March 31, 2022. Bandai Namco Holdings. https://www.bandainamco.co.jp/en/ir/library/financialstatements.html
Bandai Namco Entertainment. (2024). Tekken 8 [Video Game]. Bandai Namco.
Barry, A. M. (2020). Perception theory. Dalam S. Josephson, J. D. Kelly, & K. Smith (Eds.), Handbook of visual communication: Theory, methods, and media (2nd ed., pp. 3–26). Routledge. https://www.routledge.com/Handbook-of-Visual-Communication-Theory-Methods-and-Media/Josephson-Kelly-Smith/p/book/9781138590311
Bateman, C. (2014). The shadow of the hero in video games. Journal of Gaming & Virtual Worlds, 6(1), 27-46. https://doi.org/10.1386/jgvw.6.1.27_1
Berger, J. (1992). About looking. Vintage International. https://www.penguinrandomhouse.com/books/12368/about-looking-by-john-berger/
Burke, K. (1969). A grammar of motives. University of California Press. https://www.ucpress.edu/book/9780520015449/a-grammar-of-motives
Cohn, N. (2013). Visual narrative structure. Cognitive Science, 37(3), 413–452. https://doi.org/10.1111/cogs.12016
Edge Magazine. (2019). The making of Tekken: The history of the King of Iron Fist tournament. Edge Magazine. Future Publishing.
Fisher, W. R. (1984). Narration as a human communication paradigm: The case of public moral argument. Communication Monographs, 51(1), 1–22. https://doi.org/10.1080/03637758409390180
IGN Staff. (2021, September 15). The best fighting games of all time. IGN. https://www.ign.com/articles/the-best-fighting-games-of-all-time
Jung, C. G. (1964). Man and his symbols. Dell Publishing. https://antilogicalism.com/wp-content/uploads/2017/07/man-and-his-symbols.pdf
Jung, C. G. (1968). The archetypes and the collective unconscious (2nd ed.). Princeton University Press. https://www.jungiananalysts.org.uk/wp-content/uploads/2018/07/C.-G.-Jung-Collected-Works-Volume-9i_-The-Archetypes-of-the-Collective-Unconscious.pdf
Nietzsche, F. (1968). The will to power (W. Kaufmann & R. J. Hollingdale, Trans.). Vintage Books. https://ia803205.us.archive.org/27/items/FriedrichNietzscheTheWillToPower/Friedrich%20Nietzsche%20-%20The%20Will%20to%20Power.pdf
Satriyo, S. A. (2023). Multimodality and the construction of fear in Tatsuki Fujimoto's Chainsaw Man. Journal of Pragmatics and Discourse Research, 3(1), 12-25. https://jurnal.ppjb-sip.org/index.php/jpdr/article/view/347
Studio Hibari. (2022). Tekken: Bloodline [TV Series]. Netflix. https://www.netflix.com/title/81002441
Syafiq, A. N. (2022). Analisis semiotika tentang representasi kekerasan pada anime Attack on Titan. Jurnal Desain, 2(1), 45-58. https://ejournal.unesa.ac.id/index.php/va/article/view/48362
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Muhammad Dafa Khairan Nabil, Muhammad Fathoni, Ni Putu Sinta Dewi

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.







