PENGEMBANGAN RPP INTERAKTIF BERBASIS PERMAINAN EDUKATIF KARTU IRAMA UNTUK MENINGKATKAN RITME DAN KERJA SAMA SISWA KELAS V SDI BEIPOSO

Authors

  • Maria Lidya Fenansia Ua Soa STKIP Citra Bakti Ngada
  • Yeremias Talo STKIP Citra Bakti Ngada
  • Vincencio Appaulo Rivaldo Bata STKIP Citra Bakti Ngada

DOI:

https://doi.org/10.31004/joecy.v6i1.7996

Keywords:

Interactive lesson plans, educational games, music arts, elementary school

Abstract

This research aims to describe the development of an interactive lesson plan (RPP) based on educational games for music arts instruction at Beiposo Elementary School. The study used a qualitative descriptive approach, with teachers at Beiposo Elementary School as subjects. Data were collected through observation, interviews, and documentation studies.

The results indicate that music arts instruction has not been optimal because the lesson plan has not been designed interactively and the learning still focuses on introduction to the material. As a result, students experience difficulties in understanding rhythm, tempo, and musical notation. The development of an interactive lesson plan based on educational games is considered to help create more active and enjoyable learning, as well as improve students' understanding of rhythm and teamwork.

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Published

31-01-2026

How to Cite

Soa, M. L. F. U., Talo, Y., & Bata, V. A. R. . (2026). PENGEMBANGAN RPP INTERAKTIF BERBASIS PERMAINAN EDUKATIF KARTU IRAMA UNTUK MENINGKATKAN RITME DAN KERJA SAMA SISWA KELAS V SDI BEIPOSO. Journal of Innovative and Creativity (Joecy), 6(1), 7000–7006. https://doi.org/10.31004/joecy.v6i1.7996

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Section

Articles