Integrasi Gamifikasi dalam Manajemen Reward untuk Meningkatkan Kinerja Tenaga Kependidikan

Authors

  • Puput Anggraini Universitas KH Mukhtar Syafaat Blokagung Banyuwangi
  • Siti Aimah Universtas KH. Mukhtar Syafaat Banyuwangi

DOI:

https://doi.org/10.31004/joecy.v5i2.494

Keywords:

Kata Kunci: Gamifikasi, Manajemen Reward, Tenaga Kependidikan

Abstract

Penelitian ini bertujuan untuk menganalisis efektivitas integrasi gamifikasi dalam manajemen reward dalam meningkatkan kinerja tenaga kependidikan. Gamifikasi diterapkan melalui elemen seperti poin, badge, leaderboard, dan tantangan berbasis reward untuk mendorong motivasi, keterlibatan, dan produktivitas tenaga kependidikan. Pendekatan penelitian yang digunakan adalah pendekatan kualitatif dengan jenis studi kasus, di mana data diperoleh melalui wawancara mendalam, observasi, dan analisis dokumentasi. Teknik analisis data dilakukan melalui reduksi data, penyajian data, dan penarikan kesimpulan, sementara keabsahan data diperiksa menggunakan triangulasi sumber dan teknik. Hasil penelitian menunjukkan bahwa gamifikasi dalam manajemen reward secara signifikan meningkatkan motivasi intrinsik, disiplin kerja, serta keterlibatan tenaga kependidikan dalam program pengembangan profesional. Selain itu, gamifikasi menciptakan lingkungan kerja yang lebih apresiatif dan interaktif, sehingga meningkatkan loyalitas serta retensi tenaga kependidikan. Kontribusi penelitian ini adalah memberikan wawasan bagi institusi pendidikan dalam mengembangkan strategi reward berbasis gamifikasi untuk meningkatkan kinerja tenaga kependidikan secara berkelanjutan.

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Published

21-05-2025

How to Cite

Anggraini, P., & Aimah, S. (2025). Integrasi Gamifikasi dalam Manajemen Reward untuk Meningkatkan Kinerja Tenaga Kependidikan. Journal of Innovative and Creativity, 5(2), 3061–3071. https://doi.org/10.31004/joecy.v5i2.494

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