Penggunaan Media Berbasis Augmented Reality (Ar) Melalui Layanan Bimbingan Kelompok Untuk Meningkatkan Motivasi Belajar Siswa Sma Negeri 5 Banda Aceh
DOI:
https://doi.org/10.31004/joecy.v5i2.3425Keywords:
augmented reality, group guidance, learning motivationAbstract
This study examines the use of Augmented Reality (AR) based media in group guidance services to improve the learning motivation for eleventh-grade students at SMA Negeri 5 Banda Aceh. Using a one-group pretest–posttest design (n-80), a sample of eight students participated in four guidance service sessions utilizing interactive AR materials. The instrument was a validated learning motivation questionnaire (21 of 24 items were valid) and demonstrated high reliability (Cronbach's α = 0.854). Analysis included a normality test, paired sample t-test, and N-Gain calculation. The results showed a significant increase in motivation scores (mean difference = 24.125; t = −17.145; p < 0.001) and an average N-Gain = 0.91 (high category), indicating substantial changes after the intervention. Based on the result, H0 (no effect of AR on learning motivation) was rejected and Ha (there was an effect of AR on learning motivation) was accepted. The discussion highlights the mechanisms of increased motivation through increased attention, material relevance, group interaction, and increased self-efficacy due to the use of AR. Limitations such as the design without a control group, small sample size, and limited intervention duration are discussed as recommendations for further research.
References
Arsyad, A. (2024). Mediaapembelajaran. Jakarta: PT RajaGrafindo Persada.
Hake, R. R. (1999). Analyzingachange/gain scores. Unpublishedamanuscript. Indiana University.
Maulana, M. (2024). Pemanfaatan augmented reality dalam pembelajaran interaktif. Bandung: Alfabeta.
Nabillah, R. (2023). Teori motivasi kontemporer dalam pendidikan. Yogyakarta: Deepublish.
Najmi, F. (2025). Augmented reality berbasis visual interaktif untuk meningkatkan pemahaman konsep abstrak. Jurnal Teknologi Pendidikan, 17(2), 112–124.
Rachmansyah, A., Karsono, B., & Kurniawan, Y. (2025). Pengaruh penggunaan AR terhadap keterampilanaberpikir tingkat tinggi siswa sekolahadasar. Jurnal Inovasi Pendidikan Dasar, 10(1), 45–57.
Rahman, A., & Sutrisno, H. (2024). Konstruktivisme sosial dalam pembelajaran abad 21. Jurnal Pendidikan, 15(1), 33–44.
Ruswandi, U. (2018). Media pembelajaran efektif. Jakarta: Bumi Aksara.
Sa’diah, N. (2025). Peningkatan motivasi belajar siswa melalui media augmented reality. Jurnal Syntax Admiration, 6(3), 210–222.
Simanjuntak, P. (2023). Penggunaan mediaapembelajaran inovatif untuk meningkatkan partisipasi siswa. JurnalaPendidikan dan Teknologi, 8(2), 145–156.
Syntax Admiration. (2025). Pembelajaran berbasis teknologi interaktif dalam meningkatkan kepuasan belajar. Jurnal Syntax Admiration, 6(1), 55–66.
Uno, H. B. (2011). Teoriamotivasi dan pengukurannya: Analisis di bidangapendidikan. Jakarta: Bumi Aksara.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Dini Ramadhani, Muslima Muslima

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.







