Menumbuhkan Interaksi Saling Menghargai melalui Boardgame tentang Nilai-Nilai Budaya Maaf, Tolong, dan Terima Kasih di Kalangan Siswa SD

Authors

  • Agus Wahyudi Universitas Tarumanagara
  • Afib Rulyansah Universitas Tarumanagara
  • Dewi Widiana Rahayu Universitas Tarumanagara
  • Yuanita Syaiful Universitas Muhammadiyah Gresik

DOI:

https://doi.org/10.31004/joecy.v5i2.2814

Keywords:

board game, educational, social interaction, elementary school students

Abstract

This study aims to develop and test the effectiveness of educational board game learning media that integrates politeness values in a fun social game context. Using a quantitative approach with a quasi-experimental non-equivalent control group design, this study involved 60 fourth-grade students from a public elementary school in Surabaya who were divided into an experimental group (using a board game) and a control group (conventional method). Data collection instruments in the form of a Likert scale questionnaire, observation sheets, and supporting interviews were used to measure changes in the use of polite language, willingness to help, and empathetic attitudes. The analysis results showed a significant increase in the experimental group in all indicators of social interaction, in contrast to the control group whose increase was not significant. The data also showed that students were more active, reflective, and emotionally involved during the board game play. This suggests that game-based learning media can be a contextual and effective alternative in character education. This study emphasizes the importance of the experiential learning approach in instilling social values in children, by making learning a fun and meaningful experience. Contextually designed board games not only educate but also build social spaces that stimulate empathy, communication, and the habit of respecting others

References

Amaritakomol, A., Kanjanavanit, R., Suwankruhasn, N., Topaiboon, P., Leemasawat, K., Chanchai, R., Jourdain, P., & Phrommintikul, A. (2019). Enhancing knowledge and self-care behavior of heart failure patients by interactive educational board game. Games for Health Journal, 8(3), 177–186. https://doi.org/10.1089/g4h.2018.0043

Bisinglasi, C. M. H., & Tim Peneliti. (2023). Pembiasaan berkata tolong, maaf dan terima kasih di PPA Maranatha Oebufu. Jurnal Pendidikan Anak Usia Dini, 4(1), 41–50. https://edu.pubmedia.id/index.php/paud/article/view/1725

Brown, P., & Levinson, S. C. (1987). Politeness: Some universals in language usage. Cambridge University Press.

Chen, M. F., & Tsai, C. C. (2022). The effectiveness of a thanks, sorry, love, and farewell board game in older people in Taiwan: A quasi-experimental study. International Journal of Environmental Research and Public Health, 19(5), 3146. https://doi.org/10.3390/ijerph19053146

Gauthier, A., Kato, P. M., Bul, K. C. M., Dunwell, I., Walker-Clarke, A., & Lameras, P. (2019). Board games for health: A systematic literature review and meta-analysis. Games for Health Journal, 8(2), 85–100. https://doi.org/10.1089/g4h.2018.0017

Indrayana, A. R., dkk. (2024). Pentingnya keterampilan sosial dalam berkomunikasi melalui nilai karakter sopan santun. The Indonesian Journal of Social Studies, 7(1), 101–113. https://journal.unesa.ac.id/index.php/jpips/article/view/39963

Kemendikbud RI. (2017). Penguatan pendidikan karakter: Nilai utama dalam gerakan PPK. Kementerian Pendidikan dan Kebudayaan.

Lickona, T. (1991). Educating for character: How our schools can teach respect and responsibility. Bantam Books.

Nurfadila, M. F. I., Rasmani, U. E. E., & Winarji, B. (2021). Pembiasaan tolong, terima kasih dan maaf dalam peningkatan sopan santun berbicara anak usia 4-5 tahun. Early Childhood Education and Development Journal, 3(2), 23–31. https://jurnal.uns.ac.id/ecedj/article/view/102294

Olympio, P. C. A. P. (2018). Board games: Gerotechnology in nursing care practice. Revista Brasileira de Enfermagem, 71(Suppl 3), 818–826. https://doi.org/10.1590/0034-7167-2017-0365

Setyadi, A. (2021). Budaya kesantunan penggunaan kata: Maaf, tolong, terima kasih dalam berkomunikasi. Endogami: Jurnal Ilmiah Kajian Antropologi, 5(1), 1–9. https://ejournal.undip.ac.id/index.php/endogami/article/view/43275

Sofiah, P., Santosa, D. A., & Rahayu, S. S. (2024). Peningkatan pembiasaan moral sopan santun dengan implementasi maaf, tolong, dan terima kasih pada anak TK Al-Muttaqin Sugihan. Journal of Research and Development in Early Childhood, 7(1), 55–63. https://e-journal.ivet.ac.id/index.php/JELYC/article/view/3729

Downloads

Published

22-08-2025

How to Cite

Wahyudi, A., Rulyansah, A., Rahayu, D. W., & Syaiful, Y. (2025). Menumbuhkan Interaksi Saling Menghargai melalui Boardgame tentang Nilai-Nilai Budaya Maaf, Tolong, dan Terima Kasih di Kalangan Siswa SD. Journal of Innovative and Creativity, 5(2), 21274–21284. https://doi.org/10.31004/joecy.v5i2.2814

Issue

Section

Articles