The Influence of Wordwall Learning Media on the Interest and Learning Outcomes of Students at Muhammadiyah 1 Vocational School, Pekanbaru
DOI:
https://doi.org/10.31004/joecy.v5i2.2728Keywords:
Wordwall, Learning Interest, Learning ResultsAbstract
Low student learning interest and learning outcomes that have not yet reached the Minimum Competency Criteria (KKM) are challenges in accounting learning at SMK Muhammadiyah 1 Pekanbaru. This study aims to determine the effect of using Wordwall learning media on improving student interest and learning outcomes in grades XI AKL and XI MPLB. The research subjects consisted of two classes, namely the experimental class and the control class. The method used was quantitative with a quasi-experimental design of the nonequivalent control group design. Data collection techniques included a learning interest questionnaire, observation of student activities, and learning outcome tests (pre-test and post-test). The data analysis technique used the t-test (independent sample t-test) with the help of SPSS software. The results showed that there was a significant effect of using Wordwall media on improving student interest and learning outcomes. The average post-test score in the experimental class increased to 85, higher than the control class. In addition, student learning interest scores also increased significantly with a significance value of 0.000 (<0.05). Wordwall media has been proven effective in increasing student engagement, conceptual understanding, and academic achievement in accounting learning.
References
Andari, R. (2020). Pemanfaatan Media Pembelajaran Berbasis Game Edukasi Kahoot! Pada Pembelajaran Fisika. ORBITA: Jurnal Kajian, Inovasi Dan Aplikasi Pendidikan Fisika, 6(1), 135–137. https://doi.org/10.31764/orbita.v6i1.2069
Gandasari, P., & Pramudiani, P. (2021). Pengaruh Aplikasi Wordwall terhadap Motivasi Belajar IPA Siswa di Sekolah Dasar. Edukatif : Jurnal Ilmu Pendidikan, 3(6), 3689–3696. https://doi.org/10.31004/edukatif.v3i6.1079
Ikhsan, M., & Salman, M. (n.d.). Pengembangan media pembelajaran interaktif tata cara wudhu berbasis android menggunakan smart apps creator. 255–262.
Indah, N., & Kasman, K. (2021). Implementasi Media Pembelajaran Berbasis Android Terhadap Hasil Belajar Bahasa Indonesia. Akademika, 10(01), 1–12. https://doi.org/10.34005/akademika.v10i01.1311
Kharisma, C. (2020). Meningkatkan Keaktifan Dan Hasil Belajar Siswa Smk Piri Sleman Menggunakan Model Pembelajaran Jigsaw. Jurnal Pendidikan Vokasi Otomotif, 3(1), 47–64. https://doi.org/10.21831/jpvo.v3i1.34974
Rina, Herna, & Nur Fahri Tadjuddin. (2021). Pengaruh Minat Terhadap Hasil Belajar Matematika Siswa dengan Aktivitas Belajar Sebagai Variabel Intervening. JTMT: Journal Tadris Matematika, 2(1), 19–27. https://doi.org/10.47435/jtmt.v2i1.648
Setiawan, A., Nugroho, W., & Widyaningtyas, D. (2022). Pengaruh Minat Belajar Terhadap Hasil Belajar Siswa Kelas Vi Sdn 1 Gamping. TANGGAP : Jurnal Riset Dan Inovasi Pendidikan Dasar, 2(2), 92–109. https://doi.org/10.55933/tjripd.v2i2.373
Sinaga, Y. M., & Soesanto, R. H. (2022). Upaya Membangun Kedisplinan melalui Media Wordwall dalam Pembelajaran Daring pada Siswa Sekolah Dasar. Jurnal Basicedu, 6(2), 1845–1857. https://doi.org/10.31004/basicedu.v6i2.1617
Sumarni. (2019). Upaya Peningkatan Hasil Belajar Melalui Penerapan Model Pembelajaran Kooperatif Tipe Jigsaw Untuk Meningkatkan Hasil Belajar Ipa Kelas V Sd Negeri 012 Buluh Rampai Tahun Pelajaran 2015/2016. Jurnal Mitra Pendidikan (JMP Online), 3(2), 184–194.
Syarifudin, A. (2020). dina_liana,+76-91+Aprijal,+Alfian+dan+Syarifudin. J. Mitra PGMI, 6(1), 76–91.
Wicaksono, D., & Iswan, I. (2019). Upaya Meningkatkan Hasil Belajar Peserta Didik Melalui Penerapan Model Pembelajaran Berbasis Masalah Di Kelas Iv Sekolah …. Jurnal Holistika, 11(September 2018), 111–126. https://jurnal.umj.ac.id/index.php/holistika/article/view/5362%0Ahttps://jurnal.umj.ac.id/index.php/holistika/article/download/5362/3584
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Asri Neli Putri, Giska Putri Yani, Suparmi Suparmi

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.





